KGC2011, Lecture with CEO Kim (IMC Games) and Barry Caudill (Firaxis Games/ Civilization V)

by nettadmin / 2011. 10. 05. [09:45]

There were press meeting about KGC2011 at Ritz Carlton Hotel.

KGC will open at Daegu convention center from 7th November to 9th November. It supported by Ministry of Culture, Sports and Tourism with Daegu and sponsored by Daegu Digital Industry Promotion Agency (DIP). It is 11th Anniversary of KGC and main theme of this year is ‘Back to the Beginning’. Also there will be 100 speakers with around 120 sessions. They are looking forward more than 6,000 people will attend on KGC 2011.

Director Choi (Daegu Digital Industry Promotion Agency) said “It is first KGC in Daegu and I really hope everyone share their own knowledge. We will do our best for successful conference”.

Participation companies of KGC 2011 are Havok, Autodesk, GREE, Epic Games, Game Base, Nvidia, Natural Motion, Nettention, Samsung Electronics, Microsoft, Unity Technologies, Cronous, Groove, Etri, Geomerics, etc. Those companies look forward for chance of successful game development and game industry with attend on KGC 2011.

Barry Caudill will do Key note of this year with method that used with Civilization V. Also he will talk about story of Civilization V that released Korea once again. In addition he will mention about present and future of game that focusing on main theme of KGC 2011 “Back to the Beginning”

Also David Coghlan (Havok) will do key note about Havok game engine which used for well-known games such as ‘Starcraft 2’ from Blizzard, ‘Guild War2’ from NCsoft.

On the other hand, CEO Kim (IMC Games) and CEO Lee (KOG) also take lecture as Key note and you can see many other good speakers from NDC 2011. DIP is doing ‘Early Registration’ for convenience.

Early registries get 30% discounted price (K-Pass) also first 200 registries will receive free accommodation. In addition, for group registration receive up to 40% discounted price.

Pre registration starts from 12nd October, DIP provide 30% discounted KTX pass and KGC pass discount as well. As like early registration, group pre registration (12nd Oct ~ 31st Oct) receive discount for more than 5 people.

DIP will receive application form about KGC special offer price for accommodation. 

Latest News

Conclude an agreement with Eyedentity Games Co., Ltd.

by nettadmin / 2011. 09. 29. [07:47]

September, 26th, 2011

We concluded an agreement with Eyedentity Games.

ProudNet will use on "Project D" project.

We will do our best all the time.

Thank you.

Notice

ProudNet with Born to Fire.

by nettadmin / 2011. 09. 28. [09:44]

We are really happy to announce that ProudNet logo in Born To Fire CBT.

It is time to rock and roll with Born To Fire.

We will do our best!

Latest News

Conclude an agreement with Ani Park Co., Ltd.

by nettadmin / 2011. 09. 09. [07:46]

 

September, 9th, 2011

We concluded an agreement with Ani Park.

ProudNet will use on "Ground Zero" project.

We will do our best all the time.

Thank you.

Notice

Attend at "Gamescom 2011"

by nettadmin / 2011. 08. 25. [09:43]

We will attend at Gamescom 2011.

Conference Information
Date: August, 17th, 2011 ~ August, 20th, 2011
Location: Kolenmesse, Cologne, Germany

We will see you there.

Latest News

ProudNet for Unity 3D close beta testing is in progress

by nettadmin / 2011. 08. 24. [16:18]

Now we are working on ProudNet for Unity 3D beta testing.

ProudNet for Unity 3D is game server & network engine for 'Unity 3D' that use generally nowadays.

ProudNet and ProudNet for Unity3D are both include Packet Encryption, Packet Compressing, RPC function, etc. Also it makes easy to develop online game with Shard server developing module and DB cache system.

You can use C++ and C# for server side developing. In addition you can hold a couple of 10,000 concurrent users with only 1 server process. If you construct with multi-shard then it will hold more concurrent users!

C++ API of ProudNet for Unity3D and ProudNet is exactly the same. Also it is possible to play between C++ Clinet and Unity3D Clinet!
You can develop with FPS, MMORPG, etc, what ever you want!

Of course you can use ProudNet API's P2P related function on Unity3D

Please request trial version through our website 

http://www.nettention.com

etc.

Attend at "ChinaJoy 2011"

by nettadmin / 2011. 08. 01. [09:43]

We will attend at ChinaJoy 2011.

Conference Information
Date: July, 28th, 2011 ~ July, 29th, 2011
Location: New International Expo Center, Shanghai, China

We will see you there.

Latest News

ProudNet for Flash가 베타 단계에 있습니다.

by nettadmin / 2011. 07. 20. [16:53]

ProudNet for Flash 클로즈 베타 버전 단계에 있습니다.

 

ProudNet for Flash는 요새 대세인 '웹 게임', '소셜 게임'을 위한 게임 서버&네트워크 엔진입니다.

 

ProudNet과 ProudNet for Flash에 있는 패킷 암호화, 패킷 압축, RPC 기능등이 있고, 분산 서버 개발 모듈과 DB cache 시스템은 쉽게 온라인 게임을 만들 수 있게 합니다. 서버사이드 개발 언어는 C++과 C#이 사용 가능하고요. 1개 서버 프로세스에서 동시접속 수만명이 가능합니다. 멀티 샤드로 구축하면 훨씬 더 늘어나겠죠.

 

ProudNet for Flash와 C++용 ProudNet의 API는 동일하고, 심지어 C++ 클라이언트와 Flash 클라이언트간 멀티플레이도 가능합니다! 성능도 잘 나옵니다. ProudNet for Flash는 실시간 멀티플레이 MMORPG(턴 방식이 아니라, World of Warcraft처럼 실시간 전투)도 개발할 수 있게 해줍니다.

 

당연히, ProudNet API에 있는 P2P 관련 기능도 Flash에서 쓸 수 있습니다. 다만, 플래시는 TCP만 사용하기 때문에 플래시 클라이언트와 다른 클라이언트는 P2P가 relay로 작동한다는 차이만 있을 뿐입니다.

 

아직 소셜 게임이나 웹게임에서 MMORPG류 장르는 미개척지입니다. ProudNet for Flash를 사용해서, 그 미개척지의 정상에 서보십시오!

 

(평가판 신청은 http://www.nettention.com/ 에서 해주세요.)

etc.

"서울 게임 콘텐츠 센터" 1기 입주기업 중 성과 평과 1위 득!

by nettadmin / 2011. 07. 13. [10:54]

서울시 SBA에서 지원하는 "서울 게임 콘텐츠 센터" 1기 입주기업 10개 중 저희 회사 넷텐션이 성과 평가 1위를 득 했습니다!

 

두둑한 포상도 주어졌습니다! 룰루랄라~

 

서울시 SBA에서 지원하는 "서울 게임 콘텐츠 센터"... 우량 신생 게임 기업들에게는 좋은 지원이 됩니다. 많은 관심 바래요.

 

etc.

Conclude an agreement with Funtree Co., Ltd.

by nettadmin / 2011. 06. 22. [07:45]

June, 30th, 2011

We concluded an agreement with Funtree.

ProudNet will use on "Born to Fire" project.

We will do our best all the time.

Thank you.

Notice