by
tomlee / 2012. 05. 21. [09:32]
On May 18th, Neovian announced that ‘Real Soccer Online’ came to agreement to publish the game with Daum Communications. The game has been servicing on www.real-soccer.net powered by ProudNet engine.
The game is different from other soccer games by putting RPG on each position factors. The game will be transformed into a new game.
30dc4b0f-52a8-4b63-ad55-ef9f323cb646|0|.0|27604f05-86ad-47ef-9e05-950bb762570c
Latest News
by
tomlee / 2012. 04. 23. [09:28]
The German Games Days was held from April 24th to 28th. The CEO of Nettention, Hyunjik Bae, gave a lecture about “Pilgrim Progress of Game Server and Network Technology” as a highlight session on April 26th.
85e24f9a-de7e-47cb-99bd-f432f1976da4|0|.0|27604f05-86ad-47ef-9e05-950bb762570c
etc.
by
tomlee / 2012. 03. 05. [23:00]
Picture provided by: Inven
'Power Ranger Online' is an Action RPG developed by IronNos. It is an eight way side-scroll game and features unique feature like 'transform system' which the user can transform into a power ranger and 'coalescence system' which the users can gather and perform.
The first CBT started in November 2011. The second CBT will be starting from March 29th to April 4th. Ntreev soft will be publishing the game at www.gametree.co.kr and for more information please visit (power.gametree.co.kr).
256d507e-078a-487a-a5f1-b772cc1f0e67|0|.0|27604f05-86ad-47ef-9e05-950bb762570c
by
tomlee / 2012. 03. 05. [22:00]
Active data push in server cannot be done in web protocal. Even if the developer wanted to put real time multi-play in web protocal it cannot be done.
Now ProudNet solves the problem by supporting Adobe Flash in the engine. MMORPG game like Lineage 1 can be developed using Flash.
We're currently done testing our internal MMO shooting game using the latest Flash supporting ProudNet.
We even put Client made by C++ and made "Flash Client against C++ client" work.
CCU of 10,000 players will also work in one physical server.
by
tomlee / 2012. 03. 05. [20:00]
For those who might not know.
There is a technical support wall at http://ndn.nettention.com/login/?ReturnUrl=%2f
This is a wall for our clients and it is similar to Mantis (www.mantis.org).
However we made our wall much more better.
All the postings are disclosed and can only be seen by the poster and our engine team.
Developer with issues can post codes for more detailed support.
Once the issue has been posted, automatic alarm system will let our engine team know that there is an issue posted.
You can expect fast feedback from our engine team and this help us with controlling issues.
6c5fef09-1e2b-4ba3-b94e-06243aa96eb5|0|.0|27604f05-86ad-47ef-9e05-950bb762570c
Notice
by
tomlee / 2012. 02. 27. [13:18]
On February 9th, 2012, we've acquired Korean patent for the technology in our engine.
The patent is called 'Reliability Guranteed Communication of Channel Change System and Ways (Patent No.10-1117215).
This technology allows reliable networking function and has tolerance to un-reliable network environment or wrong computer settings etc.
So far our engine has been proved by more than 75 licensed porjects and it's serviced in 9 different countries like Germany, China, North America etc.