Big update coming next year for ProudNet mobile version

by tomlee / 2012. 11. 12. [10:18]

An important update for our engine will be coming up next year. This update will allow secure network function that will allow real time multi-play in the changing stage of 3G to Wi-Fi. Wireless communication disconnection due to players moving around places has been a big problem when developing real time multi-play mobile games. The update will allow secured multi-play even if the wi-fi signal is low. It will also prevent communication packet loss and detect frequency fast. Another major problem with mobile games was the battery consumption. ProudNet will lower the battery consumption of the game and will manage the battery consumption efficiently.

 

ProudNet mobile version can be used in social games, messengers, real time multi-play games and even in video transfer. The engine supports Unity, Flash, Native iOS/Android (coming soon!) and Marmalade. It is especially optimized for Unity and freedom for developers is high. Our current internal testing shows that a server machine can hold up to 13,000 players in a MMORPG.

 

There are two types of engine, ProudNet All-platform and mobile. All-Platform includes platform for PC and Mobile. The mobile version only supports mobile platforms. Developers using our All-platform will be able to launch their games on PC and mobile platforms.

For those who have been waiting for the Native iOS/Android update, we’re almost there to make the update. You’ll be able to download the update soon next year.

Latest News | Notice | ProudNet

Nettention will be sponsoring KGC 2012

by tomlee / 2012. 09. 12. [09:38]

KGC (Korean Games Conference) 2012 will be held at Seoul, Gangnam at Coex Convention Center from October 8th to 10th. We will be having a booth and a teaching session of our own. The teaching session will be about the basic use of ProudNet engine. Also our CEO will be giving a lecture about ‘Multi-core Programming for MMORPG Game Server’ on the 10th at 11:40am. On the 9th, our senior researcher, Youngwoon Yu, will be giving a lecture about ‘Building a Mobile Online Game Using ProudNet’ at 15:50pm.

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ProudNet for Flash is now supported

by tomlee / 2012. 03. 05. [22:00]

Active data push in server cannot be done in web protocal. Even if the developer wanted to put real time multi-play in web protocal it cannot be done.

Now ProudNet solves the problem by supporting Adobe Flash in the engine. MMORPG game like Lineage 1 can be developed using Flash.

We're currently done testing our internal MMO shooting game using the latest Flash supporting ProudNet.

We even put Client made by C++ and made "Flash Client against C++ client" work.

CCU of 10,000 players will also work in one physical server.   

Latest News | Notice | ProudNet

Nettention Technical Support website "Nettention Developer Network" (ndn)

by tomlee / 2012. 03. 05. [20:00]

For those who might not know.

There is a technical support wall at http://ndn.nettention.com/login/?ReturnUrl=%2f 

This is a wall for our clients and it is similar to Mantis (www.mantis.org).

However we made our wall much more better.

All the postings are disclosed and can only be seen by the poster and our engine team.

Developer with issues can post codes for more detailed support.

Once the issue has been posted, automatic alarm system will let our engine team know that there is an issue posted.

You can expect fast feedback from our engine team and this help us with controlling issues.

 

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'P2P Communication Quality Improvment' technology patent acquired by Nettention

by tomlee / 2012. 02. 27. [13:18]

On February 9th, 2012, we've acquired Korean patent for the technology in our engine.

The patent is called 'Reliability Guranteed Communication of Channel Change System and Ways (Patent No.10-1117215).

 

This technology allows reliable networking function and has tolerance to un-reliable network environment or wrong computer settings etc.

So far our engine has been proved by more than 75 licensed porjects and it's serviced in 9 different countries like Germany, China, North America etc.

  

Latest News | Notice | ProudNet

Conclude an agreement with A.Storm Co., Ltd.

by nettadmin / 2012. 01. 02. [07:51]

 


December, 1st, 2011

We concluded an agreement with A.Strom.

ProudNet will use on project.

We will do our best all the time.

Thank you. 

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Conclude an agreement with Netien Co., Ltd.

by nettadmin / 2011. 12. 16. [07:51]

Nobember, 11st, 2011

We concluded an agreement with Netien.

ProudNet will use on Netien's project.

We will do our best all the time.

Thank you.

Notice

Conclude an agreement with Uniana Co., Ltd.

by nettadmin / 2011. 10. 11. [07:49]

October, 10th, 2011

We concluded an agreement with Uniana.

ProudNet will use on "Amusement.net" project.

We will do our best all the time.

Thank you.

Notice

Conclude an agreement with Eyedentity Games Co., Ltd.

by nettadmin / 2011. 09. 29. [07:47]

September, 26th, 2011

We concluded an agreement with Eyedentity Games.

ProudNet will use on "Project D" project.

We will do our best all the time.

Thank you.

Notice

Conclude an agreement with Ani Park Co., Ltd.

by nettadmin / 2011. 09. 09. [07:46]

 

September, 9th, 2011

We concluded an agreement with Ani Park.

ProudNet will use on "Ground Zero" project.

We will do our best all the time.

Thank you.

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