License Agreement with "Oolblue"

by jaewang.jung / 2013. 12. 16. [11:59]

As of 5 August, 2013,

The license agreement for ProudNet Mobile Ultimate was entered into with "Oolblue".

We, Nettention, will give full support to project success.

License Agreement with "Neonstudio"

by jaewang.jung / 2013. 12. 16. [11:57]

As of 31 July, 2013,

The license agreement for ProudNet Mobile Premium was entered into with "Neonstudio".

We, Nettention, will give full support to project success.

Nettention Introduction is on CGDC 2013 Website

by jaewang.jung / 2013. 12. 16. [11:56]

Nettention is being introduced on CGDC 2013 website.

http://www.chinagdc.com.cn/

[ChinaJoy 2013] - Nettention CEO - Mr. Bae made a speech

by jaewang.jung / 2013. 12. 16. [11:49]

Mr. Bea Hyun-Jik made a speech at ChinaJoy 2013.

1. All about ProudNet - Game Server & Network Engine.

2. How to deal with 10,000 concurrent users at 1 game server.

 

 

 

Video - how to use ProudNet by using Unity 3D

by jaewang.jung / 2013. 12. 16. [11:45]

Vidoe that shows how to use ProudNet by using Unity 3D is on YouTube.

http://www.youtube.com/results?search_query=nettention+ProudNet+social+game+programing

 

Game Contents Forum in Busan

by jaewang.jung / 2013. 07. 25. [10:52]

(2013.07.18)

ProudNet was introduced at the Game Contents Forum hold at Busan Contents Complex.

A large number of online & mobile game developers took part in this forum to share useful information.

 

License Agreement with "Alivegames"

by jaewang.jung / 2013. 07. 25. [10:50]

As of 16 July, 2013,

The license agreement for ProudNet All Platform was entered into with "Alivegames".

We, Nettention, will give full support to project success.

Regular Get-together

by jaewang.jung / 2013. 07. 25. [10:38]

(2013.07.17)

Nettention president made a speech on ProudNet at the regular get together.

50 online server developers  took a profound interest in ProudNet.

 

 

"Rustyhearts" - Open Beta Test

by jaewang.jung / 2013. 07. 25. [10:31]

Open Beta Test for Rustyhearts (MMORPG) developed by using ProudNet was processed in China (2013.07.11).

"Herowarz" - Success in 1st Test

by jaewang.jung / 2013. 07. 25. [10:19]

Astorm's online game - "Herowarz" with ProudNet succeeded in the first test (2013.07.11).

It is ready to be a box office hit.